Overview:
We are seeking a talented Audio Programmer to work on console games. This is a fully remote position, and the successful candidate will be able to work from anywhere in the world. As an Audio Programmer, you will be responsible for developing and implementing high-quality audio systems that will enhance the immersive experience of our console games. You will work closely with the Audio Director, Game Designers, and other programmers to ensure that the audio features are integrated seamlessly into the game.
Responsibilities:
- Design and implement audio systems, including sound effects, music, and voiceover, for console games using appropriate audio middleware tools
- Develop audio tools and pipelines to streamline the audio development process
- Collaborate with the Audio Director and Game Designers to define the audio requirements for the game
- Optimize audio performance to ensure smooth and consistent audio playback on all console platforms
- Debug and fix audio-related issues and bugs
- Mentor junior audio programmers and provide technical guidance when needed
- Keep up to date with the latest audio technologies and industry trends
Requirements:
- Bachelor’s or master’s degree in computer science, Audio Engineering, or a related field
- 2+ years of experience in audio programming, preferably in the game industry with console games
- Proficiency in C++ and experience working with game engines such as Unreal or Unity
- Experience with audio middleware tools such as Wwise or FMOD
- Strong understanding of digital signal processing, acoustics, and audio synthesis
- Excellent problem-solving and debugging skills
- Strong communication and collaboration skills
- Passion for video games and audio technology
- Self-motivated and able to work effectively in a remote environment
Pluses:
- Experience with console game development on PlayStation, Xbox
- Experience with spatial audio, binaural audio, or ambisonic audio
- Experience with voice recognition or text-to-speech technologies
- Experience with multiplayer game audio design