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A Storm Is Coming

GTRevival welcomes its first officially announced entry right here on this Newsletter … Read all about the car that inspired a generation of sim racers and a generation of motorsport fans … here we go!
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September 5, 2023

Jonz Is Coming

Jonathan Marier (JonZ) has been making some of the finest sim racing trailers since Project CARS WMD days. After much to-and-fro, JonZ’s is back at the studio, and you can find out what all the fuss is about here as the Montreal-based director talks about his favourite trailers and those he considers the best ever made for racing games …
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September 5, 2023

AI Leads To Iconic Investment

AI guru Professor Peter Gentsch invests in Straight4’s vision for AI-driven tech’ that’s set to transform sim racing …
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August 2, 2023

Ian Bell, CEO

Ian talks about WMD, CARS3, a 25-year career, and what matters most for S4's new sim
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August 2, 2023

Ash Robertson At Goodwood

If it’s summer, it’s motorsport season. Our UI & Brand Design Lead, Ash Robertson was at Goodwood and came back with some treasure … but being a lovely chap, he agreed to share a little
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July 3, 2023

David Rezac (Lead Environment Artist)

From making board games to creating game worlds of his favourite video games to his recreation of the 1971 Le Mans track for the Project CARS Le Mans DLC pack, David’s living his dream. So what’s next for the man who creates the visual feel of our sims?
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July 3, 2023

Jan Frischkorn (Art Manager)

From car mechanic to modder to 23-year veteran of the sim racing industry, Jan’s job has given him access to the CADs and internal workings of hundreds of the world’s most iconic race cars. We asked him to take us on a tour.
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July 3, 2023

Straight4 Driving Consultant

A glimpse into the kind of feedback we get from the former Stig after he drove two of the most legendary endurance cars in history—the Porsche 962, and the Nissan R90CK (with 1,100bhp riding shotgun!).
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June 1, 2023

Ivo Franic (Lead Vehicle Artist)

Find out how many months it takes to produce one car in modern sims with Straight4’s Ivo Franic, a man who knows just what it takes to destroy a race car for real!
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June 1, 2023

Ash Robertson (UI & Brand Design Lead)

From Monster Jam to Straight4, Ash tells us why there’s no replacement for displacement … or clunky UI …
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June 1, 2023

We don’t just simulate crashing!

At Straight4, we don’t just simulate racing … we get down and—in Game Design Director Austin Ogonoski’s case—dirty! Here’s Austin having some fun last weekend.
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May 19, 2023

Straight4 Studios And Reiza Studios Confirm Strategic Partnership

Straight4 Studios today announced a strategic partnership with Reiza Studios, makers of classic sim racing titles such as Automobilista and Automobilista 2.
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May 2, 2023

Ben Collins (Driving Consultant)

Jackie Stewart taught me to race with my head and control my heart
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May 2, 2023

Martino Cesaratto (AI Lead)

Martino is confident that racing sims will soon be helping real-car AI development and explains how our AI will be a lot more human than anything you’ve seen before...
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May 2, 2023

Geek Of The Month!

Can you out-geek our team’s Geek of the Month?!
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April 3, 2023

Straight4 Secures PLAION Publishing Deal

Veteran Sim Racing Developers Straight4 Studios Announce Strategic Partnership With PLAION
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April 3, 2023

Prof. Stephen Baysted (Audio & Music Director)

Scoring the emotions from the world of motorsport is Stephen’s bread and butter. So what’s coming next?
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April 3, 2023

Doug Arnao (Lead Handling Designer)

From GPL to GTR, from F12002 to CARS2, Doug talks about 3 decades of massaging the feel and handling of the cars you’ve come to love.
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April 3, 2023

What it Sounds like Onboard

Listen to the latest audio from in-game: dynamic road surface sound effects, wind buffeting, transmission whine, a range of tyre grip and traction effects, chassis sound effects, and exhaust…
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March 1, 2023

Tim Wheatley (Head of Licensing & Community Management)

From running the world’s biggest sim racing site in the ‘90s to working at virtually every single sim racing developer, Tim Wheatley's seen a few things ...
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March 1, 2023

Austin Ogonoski (Game Design Director)

Game Design Director Austin Ogonoski on why he believes it’s time to start making sims for race fans again …
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March 1, 2023

The Sounds Of Straight4

Prof. Stephen Baysted’s got some in-game engine sounds for you. Take a listen …
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January 29, 2023

AJ Weber (Director Physics and Simulation)

Physics Director AJ Weber is doing something cool: Building a new physics engine from scratch …
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January 29, 2023

Henrik Roos (Handling Consultant)

Legendary GT-Racer and Handling Consultant on the (scary) past and (exciting) future …
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January 29, 2023

Back on track

Welcome to a new studio and a new Newsletter …
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